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missing "http://www.arlut.utexas.edu/gash2/doc/gifs/tree.gif" Ganymede client (http://www.arlut.utexas.edu/gash2/doc/ (fwd)
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> From owner-ganymede@arlut.utexas.edu Sun Nov 15 17:26:24 1998
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> To: <ganymede@arlut.utexas.edu>
> Subject: [Ganymede] missing "http://www.arlut.utexas.edu/gash2/doc/gifs/tree.gif" Ganymede client (http://www.arlut.utexas.edu/gash2/doc/client.html)
> Date: Sun, 15 Nov 1998 15:23:18 -0800
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>
> Ganymede client
> The Ganymede client is the main interface to the Ganymede server.
>
> Synopsis
> java arlut.csd.ganymede.client.glogin properties=3Dproperties_file =
> [-debug]=20
>
> <applet archive=3D"ganymede.jar" =
> code=3D"arlut.csd.ganymede.client.glogin" height=3D380 width=3D265>
> <param =
> ganymede.serverhost=3Dhttp://www.arlut.utexas.edu/ganymede.server>
> </applet>
> =20
> Summary
> glogin will open a new window with the ganymede login. After logging =
> in, the main client window will appear.=20
>
> One property must be loaded in the client, ganymede.serverhost. If =
> the client is run in an applet context, this property is passed in as a =
> parameter to the <applet> tag. ganymede.serverhost specifies the =
> location of the ganymede server.=20
>
> glogin takes one optional parameter, -debug. If present, the =
> application will output extra debugging information.=20
>
> Usage
> There are two main areas of the client: the tree, and the window =
> panel. The tree holds a node for each object visible to the user. The =
> window panel holds the internal windows which allow for editing of the =
> objects in the server. A menu bar is at the top of the screen, and a =
> status bar is at the bottom.=20
>
> The Tree
> The tree acts much like the tree in the Windows Explorer. =
> Folders are opened either by clicking on the plus sign in front of the =
> folder or by double clicking on the folder or the text.=20
>
> =20
> There are three things in the tree: categories (red folders), =
> object types (yellow folders), and objects. Categories are used to =
> organize the tree. Object types represent the basic types of information =
> held in the tree(users, groups). Objects are the individual items in the =
> database.=20
>
> Much of the tree's functionality is accessed through the use of =
> the right mouse button, or the appropriate popup-menu trigger for the =
> system. When the right mouse button is clicked a menu will be drawn over =
> the item. (Sometimes the menu is not aligned with the tree correctly on =
> Windows 95 machines. This is a known bug in Java 1.1.5.) The menu will =
> be different depending on the type of object clicked on and the current =
> state of the client.=20
>
> By default, only editable objects are displayed in the tree. In =
> order to see all permissible objects you can choose the "Show all =
> objects" menu item on the corresponding object type(yellow folder.) This =
> will mix in the editable and non-editable objects, and the editable =
> objects will have a slightly different icon to distinguish them.=20
>
> The icons for different objects in the tree can change when =
> actions are taken. Currently, all objects currently open for editing =
> will have a pencil icon, all objects waiting to be deleted have a trash =
> can icon, and all objects currently inactivated have a clock icon. After =
> a session is committed or canceled, the icons may revert back to the =
> original state or may be removed from the tree completely.=20
>
> The Window Panel
> The window panel holds all the currently open objects. These =
> windows can be moved, iconified, maximized, and closed just like normal =
> windows. Each window also has its own menu bar, which can be used to =
> take actions on the object.=20
>
> =20
> The tabs just below the menu bar are used to select different =
> editing panes in the window. The "General" tab contains all the custom =
> information. The other tabs contain various built-in fields. "Owner" =
> shows the owners of this object. "Notes" shows information about the =
> creation and deletion of this object, along with a text area for writing =
> notes. A small note icon will be placed in the "Notes" tab if there are =
> any notes for this object. The "History" tab leads to a panel that =
> allows a trace of this object's history.=20
>
> The "Persona" tab is only available on "User" objects. This =
> panel allows editing of admin personae associated with the user object.=20
>
> The menu bar
> The menu bar has five menus on it.=20
> File=20
> Clear Tree=20
> Removes all the objects from the tree, so it can be =
> rebuilt.=20
> Remove All Windows=20
> Removes all the windows from the window panel.=20
> Filter Query=20
> Choose a certain group to filter queries with, so the =
> query results are not so big.=20
> Set Default Owner=20
> Set a default owner group for newly created objects.=20
> Logout=20
> Close the client. The client will prompt before =
> canceling the transaction if anything has been changed.=20
> Look=20
> This menu allows you to choose the look at feel. Note that =
> not all look and feels are available on all platforms.=20
> Action=20
> Query=20
> Opens a new query box.=20
> Edit Object=20
> Open an object for editing. A dialog will prompt for the =
> label and type of object.=20
> View Object=20
> Open an object for viewing. A dialog will prompt for the =
> label and type of object.=20
> Delete Object=20
> Delete an object. A dialog will prompt for the label and =
> type of object.=20
> Inactivate Object=20
> Inactivate an object. A dialog will prompt for the label =
> and type of object.=20
> Windows=20
> The windows menu will contain an entry for each window open =
> in the window panel. Choose a title, and the window will be moved to the =
> front.=20
> Persona=20
> Any available personas will be in this menu. Note that if a =
> user only has one persona, the persona menu will not be there.=20
> Help=20
> Possibly a future online support system, but it is not =
> finished for this release.=20
> The status bar
> The status bar contains a line of text which gives feedback on =
> client operations, as well as the commit and cancel buttons. The commit =
> and cancel buttons control what happens to the changes made in the =
> current session.=20
>
> A session begins when a user first logs on, and continues until the =
> commit or cancel buttons are pressed, or the user logs out. Any changes =
> made to the system are not committed to the database until the commit =
> button is pressed.=20
>
>
> -------------------------------------------------------------------------=
> -------
>
> Ganymede mailing list
> Last modified: Mon May 18 15:18:13 CDT 1998=20
>
> ------=_NextPart_000_0004_01BE10AB.DF8C04A0
> Content-Type: text/html;
> charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
>
> <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
> <HTML>
> <HEAD>
>
> <META content=3Dtext/html;charset=3Diso-8859-1 =
> http-equiv=3DContent-Type><TITLE>Ganymede client</TITLE><BASE=20
> href=3Dhttp://www.arlut.utexas.edu/gash2/doc/client.html><!DOCTYPE HTML =
> PUBLIC "-//IETF//DTD HTML//EN">
> <META content=3D'"MSHTML 4.72.2106.6"' name=3DGENERATOR>
> </HEAD>
> <BODY bgColor=3D#ffffff>
> <DIV> </DIV>
> <H1>Ganymede client</H1>
> <BLOCKQUOTE>
> <P>The Ganymede client is the main interface to the Ganymede=20
> server.</P></BLOCKQUOTE>
> <H3>Synopsis</H3>
> <BLOCKQUOTE>
> <P><CODE>java arlut.csd.ganymede.client.glogin=20
> properties=3D<U>properties_file</U> [-debug] </P><PRE><applet =
> archive=3D"ganymede.jar" =
> code=3D"arlut.csd.ganymede.client.glogin" height=3D380 =
> width=3D265>
> <param =
> ganymede.serverhost=3Dhttp://www.arlut.utexas.edu/ganymede.server>
> </applet>
> </PRE></CODE></BLOCKQUOTE>
> <H3>Summary</H3>
> <BLOCKQUOTE>
> <P>glogin will open a new window with the ganymede login. After =
> logging in,=20
> the main client window will appear. </P>
> <P>One property must be loaded in the client,=20
> <CODE>ganymede.serverhost</CODE>. If the client is run in an applet =
> context,=20
> this property is passed in as a parameter to the =
> <CODE><applet></CODE>=20
> tag. <CODE>ganymede.serverhost</CODE> specifies the location of the =
> ganymede=20
> server. </P>
> <P>glogin takes one optional parameter, <CODE>-debug</CODE>. If =
> present, the=20
> application will output extra debugging information. =
> </P></BLOCKQUOTE>
> <H3>Usage</H3>
> <BLOCKQUOTE>
> <P>There are two main areas of the client: the tree, and the window =
> panel.=20
> The tree holds a node for each object visible to the user. The =
> window panel=20
> holds the internal windows which allow for editing of the objects in =
> the=20
> server. A menu bar is at the top of the screen, and a status bar is =
> at the=20
> bottom. </P>
> <H4>The Tree</H4>
> <BLOCKQUOTE>
> <P>The tree acts much like the tree in the Windows Explorer. =
> Folders are=20
> opened either by clicking on the plus sign in front of the =
> folder or by=20
> double clicking on the folder or the text. </P><IMG =
> align=3Dright=20
> height=3D248 src=3D"gifs/tree.gif" width=3D206>=20
> <P>There are three things in the tree: categories (red folders), =
> object=20
> types (yellow folders), and objects. Categories are used to =
> organize the=20
> tree. Object types represent the basic types of information held =
> in the=20
> tree(users, groups). Objects are the individual items in the =
> database.=20
> </P>
> <P>Much of the tree's functionality is accessed through the use =
> of the=20
> right mouse button, or the appropriate popup-menu trigger for =
> the=20
> system. When the right mouse button is clicked a menu will be =
> drawn over=20
> the item. (Sometimes the menu is not aligned with the tree =
> correctly on=20
> Windows 95 machines. This is a known bug in Java 1.1.5.) The =
> menu will=20
> be different depending on the type of object clicked on and the =
> current=20
> state of the client. </P>
> <P>By default, only editable objects are displayed in the tree. =
> In order=20
> to see all permissible objects you can choose the "Show all =
>
> objects" menu item on the corresponding object type(yellow =
> folder.)=20
> This will mix in the editable and non-editable objects, and the =
> editable=20
> objects will have a slightly different icon to distinguish them. =
> </P>
> <P>The icons for different objects in the tree can change when =
> actions=20
> are taken. Currently, all objects currently open for editing =
> will have a=20
> pencil icon, all objects waiting to be deleted have a trash can =
> icon,=20
> and all objects currently inactivated have a clock icon. After a =
> session=20
> is committed or canceled, the icons may revert back to the =
> original=20
> state or may be removed from the tree completely. =
> </P></BLOCKQUOTE>
> <H4>The Window Panel</H4>
> <BLOCKQUOTE>
> <P>The window panel holds all the currently open objects. These =
> windows=20
> can be moved, iconified, maximized, and closed just like normal =
> windows.=20
> Each window also has its own menu bar, which can be used to take =
> actions=20
> on the object. </P><IMG src=3D"gifs/window-top.gif">=20
> <P>The tabs just below the menu bar are used to select different =
> editing=20
> panes in the window. The "General" tab contains all =
> the custom=20
> information. The other tabs contain various built-in fields.=20
> "Owner" shows the owners of this object. =
> "Notes"=20
> shows information about the creation and deletion of this =
> object, along=20
> with a text area for writing notes. A small note icon will be =
> placed in=20
> the "Notes" tab if there are any notes for this =
> object. The=20
> "History" tab leads to a panel that allows a trace of =
> this=20
> object's history. </P>
> <P>The "Persona" tab is only available on =
> "User"=20
> objects. This panel allows editing of admin personae associated =
> with the=20
> user object. </P></BLOCKQUOTE>
> <H4>The menu bar</H4>
> <BLOCKQUOTE>The menu bar has five menus on it.=20
> <DL>
> <DT><STRONG>File</STRONG>=20
> <DD>
> <DL>
> <DT>Clear Tree=20
> <DD>Removes all the objects from the tree, so it can be =
> rebuilt.=20
> =20
> <DT>Remove All Windows=20
> <DD>Removes all the windows from the window panel.=20
> <DT>Filter Query=20
> <DD>Choose a certain group to filter queries with, so =
> the query=20
> results are not so big.=20
> <DT>Set Default Owner=20
> <DD>Set a default owner group for newly created objects. =
>
> <DT>Logout=20
> <DD>Close the client. The client will prompt before =
> canceling=20
> the transaction if anything has been changed. </DD></DL>
> <DT><STRONG>Look</STRONG>=20
> <DD>This menu allows you to choose the look at feel. Note =
> that not=20
> all look and feels are available on all platforms.=20
> <DT><STRONG>Action</STRONG>=20
> <DD>
> <DL>
> <DT>Query=20
> <DD>Opens a new query box.=20
> <DT>Edit Object=20
> <DD>Open an object for editing. A dialog will prompt for =
> the=20
> label and type of object.=20
> <DT>View Object=20
> <DD>Open an object for viewing. A dialog will prompt for =
> the=20
> label and type of object.=20
> <DT>Delete Object=20
> <DD>Delete an object. A dialog will prompt for the label =
> and=20
> type of object.=20
> <DT>Inactivate Object=20
> <DD>Inactivate an object. A dialog will prompt for the =
> label and=20
> type of object. </DD></DL>
> <DT><STRONG>Windows</STRONG>=20
> <DD>The windows menu will contain an entry for each window =
> open in=20
> the window panel. Choose a title, and the window will be =
> moved to=20
> the front.=20
> <DT><STRONG>Persona</STRONG>=20
> <DD>Any available personas will be in this menu. Note that =
> if a user=20
> only has one persona, the persona menu will not be there.=20
> <DT><STRONG>Help</STRONG>=20
> <DD>Possibly a future online support system, but it is not =
> finished=20
> for this release. </DD></DL></BLOCKQUOTE>
> <H4>The status bar</H4>
> <BLOCKQUOTE>
> <P>The status bar contains a line of text which gives feedback =
> on client=20
> operations, as well as the commit and cancel buttons. The commit =
> and=20
> cancel buttons control what happens to the changes made in the =
> current=20
> session. </P></BLOCKQUOTE>
> <P>A session begins when a user first logs on, and continues until =
> the=20
> commit or cancel buttons are pressed, or the user logs out. Any =
> changes made=20
> to the system are not committed to the database until the commit =
> button is=20
> pressed. </P></BLOCKQUOTE>
> <BLOCKQUOTE></BLOCKQUOTE>
> <HR>
>
> <ADDRESS><A href=3D"mailto:ganymede@arlut.utexas.edu">Ganymede mailing=20
> list</A></ADDRESS><!-- Created: Mon Mar 16 11:27:50 CST 1998 --><!-- =
> hhmts start -->Last=20
> modified: Mon May 18 15:18:13 CDT 1998<!-- hhmts end --> </BODY></HTML>
>
> ------=_NextPart_000_0004_01BE10AB.DF8C04A0--
>
>
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>
> Download ganymede from ftp.arlut.utexas.edu/pub/ganymede/.
>
> To see the latest design specs for Ganymede, visit the Ganymede web page
> at http://www.arlut.utexas.edu/gash2/
> ----------------------------------------------------------------------------
>